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- Upload to GotSport: State/Club Roster (USYSA, US Club, USSSA) and ID Player Cards.
- All players must be listed on the event roster to participate—no exceptions.
- Players may be on two teams if age-appropriate, in different age groups, listed on both rosters, and from the same club. They can not play in Gold, Silver or Bronze in the same age group.
- Rosters Sizes
- U15-U19 – 22 players for (11v11)
- U13-U14 – 18 players for (11v11)
- U12 Dev – 18 Players for (11v11)
- U11-U12 – 16 Players for (9v9)
- U10 Dev – 16 Players for (9v9)
- U9-U10 – 12 players for (7v7)
- U8 Dev- 12 players for (7v7)
- U5 – U8 – 12 players for (4v4)
- Players must check in at Field Marshal tents 30 minutes before each game with player cards.
- Medical release forms must be with the coach or manager at every game.
- Spectators will sit across from their team on the opposite side of the field
- 4v4 (U6-U8): No goalkeepers, no offside, kick-ins. Two 20-min halves.
- 7v7 (U9-U10): Two 25-min halves.
- 9v9 (U11-U12): Two 30-min halves.
- 11v11 (U13+): U12-U14: Two 30-min halves, U15-U19: Two 35-min halves.
- Halftime: 5 minutes.
- Home Team: Wears white or light jerseys, away team wears dark jerseys. Home team provides the game ball.
- Substitutions: Unlimited at referee discretion.
- Matching uniforms with 6-inch numbers on the back.
- Goalkeepers must wear distinct colors.
- No duplicate numbers, jewelry,
- No hard casts, or exposed metal/plastic braces.
- Shin guards are mandatory.
- Win: 3 points
- Tie: 1 point
- Loss: 0 points
Tiebreakers:
- Head-to-head result first
- (If 3 teams are tied in there same bracket, head to head cannot be used. Goal differential will be the first tie breaker. This excludeds crossover brackets)
- If 3 teams are tied in a crossover bracket, Head to Head will be used first.
- Goal differential (max 5 per game)
- Most goals scored (max 5 per game)
- Fewest goals conceded
- FIFA penalty kicks (if still tied)
- Knockout Matches: No extra time—tied matches go directly to penalty kicks
4v4 Playing Rules
No Offside rule
Playing field will be approximately 35yds x 24yds
The game clock starts/finishes with the central horn
Games will be 40 minutes long, with 5 min half times
No goal keeper
After a goal is scored there must be a kickoff to restart the game.
All free kicks are indirect
A goal may not be scored directly from a kick off
There are no throw-ins allowed
All restarts for the ball out of play can be taken as a pass-in or dribble-in, except corner kicks must be passed-in.
A pass-in is indirect and must be taken from behind the touch or end line. Once the ball has entered the field, it is considered a dribble-in and becomes in play.
All penalty kicks will be taken from mid-field. All players must be behind the kicker (open goal with no goal keeper). The play is live once the ball is touched except in U8 and U9. At the U8 and U9 age level the ball is live only when the ball bounces off of the goal and back into play.
Opponents must be 5 yards away from all restarts – including out of bounds restarts.
Goal kicks are indirect and must be taken from the end line.
Teams may substitute“on the fly”. Substitutions on and off the field should occur at the center field line from the same touchline as the team is located. “On the fly” substitutions are allowed without waiting for the referees permission to leave or enter the field of play. If a team has more that four players on the field and a goal is scored, the goal shall not be awarded. Any goal scored during a substitution “on the fly” by the defending team shall be allowed.
“The Crease” – a 2-yard semi-circle around the goal • If a defender plays the ball while he/she is in the “the crease” in front of his/her goal, the opposing team will be awarded a penalty kick from mid-field. The defending team may not form a wall to defend this kick.
If a member of the attacking team touches the ball in the “the crease”, the defending team will be rewarded an indirect free kick from the top of the “the crease”.
If the ball stops dead in the “the crease”, the defending team will be awarded a free kick on the top of the “the crease” .
7v7 (U8-U10) Build Out Line Rule:
Build Out Lines on the U8/U9/U10 fields will be employed in accordance with USYS Player Development Initiatives – Small Sided Standards published July 2015, as follows:
When the goalkeeper has the ball, either during play or from a goal kick, the opposing team must move behind the build outline.
Once the opposing team is behind the build outline, the goalkeeper may pass, throw or roll the ball to a teammate. Punting the ball is not permitted.
After the ball is put into play by the goalkeeper, the opposing team may then cross the build outline and play may resume as normal. *Deliberate heading is not allowed. In case of a deliberate heading infraction, an indirect free kick will be awarded.
The build-out line will also be used to denote where offside offenses can be called. Players cannot be penalized for an offside offense between the halfway line and the build-out line Players can be penalized for an offside offense between the build out line and goal line.
- 4v4: Single Referee
- 7v7: Three referees – Build Out lines.
- 9v9: Three Referees
- 11v11: Three referees.
- Referees have full authority to enforce the Laws of the Game.
- Abuse or dissent toward referees = disciplinary action.
- The center referee will issue a yellow card to the head coach if a parent is verbally abusing officials.
- If abuse continues, the head coach receives a red card.
- If abuse persists after the red card, the game is abandoned and recorded as a 1-0 loss for the instigating team.
- If both teams are guilty, the game is recorded as 0-0, and additional penalties may apply.
- Severe Misconduct: Tournament officials may remove or ban spectators from future events.
- Heat & Hydration: If 85°F+, referees may mandate 1-2 min hydration breaks.
- Concussion Protocol: Players suspected of having a concussion are immediately removed and cannot return without medical clearance.
- Guest Players: Teams may roster up to 5 guest players (outside the club) if paperwork is submitted before the tournament.
- Penalty Shootouts: 5 players per team; sudden death if still tied.
- Teams late by 15+ minutes or with fewer than 7 players forfeit (1-0 loss, 3 points to the opponent).
- No points are awarded if neither team shows up.
- Teams leaving the field before match completion forfeit.
- Scores reported on GotSport.com by referees & field marshals.
- Two yellow cards in one game = Red Card ejection.
- If non-violent & non-verbal, the player may play the next game. (2 yellow cards resulting in a red card.
- Straight Red Card = Red Card ejection
- If for verbal abuse or violent conduct, the player is suspended for the next game.
- Ejected players/coaches must leave the field.
- No point deductions for red cards.
Cold Weather Policy:
- If the temperature drops below 32°F, referees & officials will assess field conditions.
- Wind chill below 25°F may delay or cancel games.
- Players may wear additional leggings, gloves, hats as long as they do not interfere with play.
- Tournament officials may shorten games or adjust schedules in extreme cold.
Weather Policy:
- No games played = Full refund minus $125 processing fee (credit valid for future Tiger Tournaments, no expiration).
- Games canceled after starting:
- No Games Played: Full refund minus $125 processing fee.
- 1 Game Played: 66% refund.
- 2 Games Played: 33% credit toward a future Tiger Tournament event.
- 3 Games Played: No refund.
Weather Adjustments:
- Tournament directors may reschedule, relocate, shorten, or cancel matches.
- If a match is halted due to weather, one-half must be completed for the score to stand.
- Matches that cannot continue may be decided by IFAB kicks from the mark not FIFA.